No, play Fable 2. The final boss in their is literally the worst final boss ever, since the main thing you usually associate with a final boss (being a powerful enemy) is completely absent, since you kill them just by pressing one button on the controller. (A bit like the Sephiroth fight at the end of FF7, only without the epic battle prior to it and no where near is cool looking). There is probably other final bosses as bad the one in Fable, but you can seriously do a lot worse than Necron.
I actually don't think Necron is that bad. Everyone cries "Aw, random blue guy? The final boss sucks!" But he's more than a random enemy.
Pay attention - Necron is death. The party is defeated by Kuja when he hits them with Ultima. They're shown to be knocked down. They wake up in the "Hill of Despair" which is the afterlife, and the very embodiment of death itself - the antithesis to what is essentially Final Fantasy IX, where the dominant theme in the game is life - appears before them as Necron (which means Death). He views Kuja's desire to kill everything as the ultimate truth that all life exists merely to die. The party must prove that the world in fact doesn't deserve to die and to prove how strong the will to live is, they defeat him.
He's an amazing final boss. Fighting death itself, and neatly tying up the game's overarching theme by proving that death isn't all there is for us to look forward to - that life should be lived in the moment, and made the most of while we still have it. The sheer symbolism in the final battle with Necron makes him one of the greatest final bosses in the series.
If you want terrible final bosses, I can think of a few. Gandrake in Musashi: Samurai Legends is killed in a quicktime event. Yu Yevon from Final Fantasy X cannot kill you, and is basically just a watermelon sized floating blob who does and says nothing. Fortinbras from Onimusha: Dawn of Dreams is so insanely, unbelievably hard that I have never finished the game as a result (it's been six years since I first reached the boss). Chaos from Unlimited SaGa appears and you have to fight him just because. He's never mentioned before that, he never speaks, he has no bearing on the story, he does nothing whatsoever except for provide a battle. Zera Valmar in Grandia II is not only extremely pathetic, but despite being the ultimate God of Darkness, he appears as a light blue, human-sized butterfly with the face of a fat old man sprouting from it.
There are heaps more crappy final bosses... -- ∙ ∙ 12:20, August 4, 2012 (UTC)
^This reminds me, we still gotta go over the Necron theory^^
Yup, Mateus pretty much summed it up, I'd just like to add that a boss whose design and name allude to Necrophobe, and thus to the most tragic battle in the series, IS great, no matter what. Besides, the music in the battle is epic, the background and the boss look epic, and the battle is quite good aswell. So, nope, ain't being a bad final boss battle. MeingroessterFan (talk) 19:02, August 4, 2012 (UTC)
I know this is gonna sound childish (:3) but I find it annoying when something, no matter how symbolic it is, makes no sense in-universe. That said, there are worse final bosses, as mentioned above. Mega Mix from Crash Bandicoot: The Huge Adventure isn't AS BAD as the others... but really, it's a fusion of all the other bosses into a boulder level. In a 2D game. Which means you just dodge NITROs, hold down B, and win. Laaaaame. Cat (meow ∙ hunt) 21:06, August 4, 2012 (UTC)
no he's not.Naelthewhiteraven (talk) 07:03, October 21, 2012 (UTC)