I'd argue that S-E releases a lot of games in comparison to other developers. Too many in fact. They have a stupid company rule that they have only have one year to conceptualise, design, create and release a Final Fantasy game, and do that every year (FFXV is an exception because they started making it before the rule was made). Which is why their games are so lazy nowadays. Instead of taking time and effort in creating something worthwhile, they're just pumping out whatever they can think of as quickly as they can think of it in order to make money. Regular games take years to create; trying to fit the whole process into 365 days or less is just plain stupid. -- ∙ ∙ 22:36, November 4, 2013 (UTC)
but bandai make 1 or 2 tale of per year and gust made a new Atelier every ten months and people love those games,even FFVI was made in a year
you seriously expect to maintain a behemoth like S-E with those tips that those companies call profits?
Final Fantasy 6 was also using 16-bit graphics, chipsound music files,and is only 20 hours long, and was in a time where you didn't need to hire and pay voice actors, and a game could be made using only 5 people. That's not a good comparison to the process of making a game nowadays. There's a difference between having to spend months on a single character model, and being able to pop out a full sheet of character animations with sprites in an hour.
Also, the difference between a Tales series or Atelier game, and a Final Fantasy? Those games don't blow all their time into making superfluously high detailed graphics and stupid DLC costumes that take months to render, and then work on the other mechanics when they only have about 4 months left to finish the game. 23:06, November 4, 2013 (UTC)
You guys upset the poor thing! LOL, Atelier and Tales games focus on the gameplay mechanics first and foremost. Atelier tends to go with anime style cartoon graphics, so it takes a lot less time to perfect. The Tales series uses a 3D anime style, and can range from realistic character models, to more bold stylized models. After that, they tend to focus on story. I haven't found a Tales game that hasn't completely blown me away with it's story. I just realized I'm not addressing the question at all. I just really like the Tales series lol14:08, November 5, 2013 (UTC)